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	<title>::Mr.Nokill::</title>
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		<title>Expression through Game</title>
		<link>http://redcell.eu/nokill/index.php/2010/03/expression-trough-game/</link>
		<comments>http://redcell.eu/nokill/index.php/2010/03/expression-trough-game/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 10:52:31 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=275</guid>
		<description><![CDATA[For years I have been playing story based games, fought my way trough endless lines of story and slayed more enemy&#8217;s then I care to remember. When I finished a game I was always left with an emptiness, a hole that could not be filled after a game came to an end. Even after trying [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Gaming in 2020</title>
		<link>http://redcell.eu/nokill/index.php/2009/06/gaming-in-2020/</link>
		<comments>http://redcell.eu/nokill/index.php/2009/06/gaming-in-2020/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 12:53:44 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=257</guid>
		<description><![CDATA[Some months ago I made a little document on how gaming would look like in 2020, this was for a contest to win a full access ticket for the GDC. I didn&#8217;t win anything nor got mentioned but that&#8217;s fine. The funny thing is that I&#8217;ve been aiming a lot on brain technology and just [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The power of the word</title>
		<link>http://redcell.eu/nokill/index.php/2008/10/the-power-of-the-word/</link>
		<comments>http://redcell.eu/nokill/index.php/2008/10/the-power-of-the-word/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 09:25:36 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[how to see]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[remember]]></category>
		<category><![CDATA[word]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=108</guid>
		<description><![CDATA[Some time ago someone really smart told me the concept of writing is overrated, and guess what she was right. After some thinking I was intrigued with the idea of not having to write anymore, this is mainly because writing is not my strongest point. People have two parts of brain the right for all [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Procedural Game Development</title>
		<link>http://redcell.eu/nokill/index.php/2008/06/procedural-game-development/</link>
		<comments>http://redcell.eu/nokill/index.php/2008/06/procedural-game-development/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 21:45:58 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2050]]></category>
		<category><![CDATA[AAA]]></category>
		<category><![CDATA[Adams]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[elite]]></category>
		<category><![CDATA[Ernest]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[galaxies]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gig]]></category>
		<category><![CDATA[kb]]></category>
		<category><![CDATA[kieger]]></category>
		<category><![CDATA[mapzone]]></category>
		<category><![CDATA[mb]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[profx]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[speedtree]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tripple]]></category>
		<category><![CDATA[will]]></category>
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		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=40</guid>
		<description><![CDATA[Today&#8217;s big triple A games cost from 10 to over a 100 million to create and take years to finish.
I went to a presentation about a week ago by Ernest Adams and he gave me some new ideas on the subject of future development.
Ernest is a veteran in the industry and currently working as a [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Future of Gaming Prt.4</title>
		<link>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt4/</link>
		<comments>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt4/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 11:01:14 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[4. nokill]]></category>
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		<category><![CDATA[black]]></category>
		<category><![CDATA[clan]]></category>
		<category><![CDATA[dog]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[game. games. gaming]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[part]]></category>
		<category><![CDATA[redcell]]></category>
		<category><![CDATA[two]]></category>
		<category><![CDATA[white]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=21</guid>
		<description><![CDATA[In this part I&#8217;m going to talk about emotions in games.
Now some know I would be the last person on earth to talk about emotions but I&#8217;m still gonna have a go at it.
Ill be talking about emotions in general and how they can function in games
Emotions are something that we experience all the time [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Future of Gaming Prt.3</title>
		<link>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt3/</link>
		<comments>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt3/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 11:22:24 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clan]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[interaction]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[killing]]></category>
		<category><![CDATA[little]]></category>
		<category><![CDATA[nokill]]></category>
		<category><![CDATA[noobs]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[redcell]]></category>
		<category><![CDATA[rude]]></category>
		<category><![CDATA[swearing]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[up]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=18</guid>
		<description><![CDATA[Well now that we talked about the world and the player itself we are going to move on to something that is already somewhat in development, player to player interaction.
I don&#8217;t know if anyone had one of those moments where a player can block a doorway making it impossible to get out, and team killing [...]]]></description>
		<wfw:commentRss>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Future of Gaming Prt.2</title>
		<link>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt2/</link>
		<comments>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt2/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 07:00:37 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[nokill]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=6</guid>
		<description><![CDATA[In my last blog post I talked about the idea of making a game world completely interactive giving the player new ways to play, even if there not aware of it at first.
To talk about a new aspect of the player interacting with himself and giving the feeling he is a real person instead of [...]]]></description>
		<wfw:commentRss>http://redcell.eu/nokill/index.php/2008/04/future-of-gaming-prt2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Future of Gaming Prt.1</title>
		<link>http://redcell.eu/nokill/index.php/2008/04/futureprt/</link>
		<comments>http://redcell.eu/nokill/index.php/2008/04/futureprt/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 15:40:51 +0000</pubDate>
		<dc:creator>Nokill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://redcell.eu/nokill/?p=1</guid>
		<description><![CDATA[Well as everyone should know I like games.
Yes I know its a crime that I can have a good time and be totally absorbed by this wonderful type of entertainment and have a passion to look under its hood to see how it works.
I&#8217;m currently working on developing my skills in the big world of [...]]]></description>
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		<slash:comments>0</slash:comments>
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