Future of Gaming Prt.2
In my last blog post I talked about the idea of making a game world completely interactive giving the player new ways to play, even if there not aware of it at first.
To talk about a new aspect of the player interacting with himself and giving the feeling he is a real person instead of a bunch of pixels, I’m going to take another example from the setting of the previous post and give a new situation.
Please read the last blog post before continuing reading in order to understand everything.
Your in the same old village in France again its not raining, its quite sunny actually but thats of no interest for the rest of the story, because people know already that this will blind you in the game and blur your sight if you look at it to long.
Your a American soldier this time and you are about to spot a tank says the scout on the radio your listening to.
Wat do you do? Yes you take a Panzerfaust and ready yourself to blow up the incoming tank.
You take some cover near a old building made partly of wood hoping the tank won’t spot you.
The tank comes around the corner and you shoot your rocket to the tank *BOOM!* you missed and hit a wall witch crumbles against the tanks armor.
To bad the tank noticed you and turns your way and shoots *BOOM!* he hits the house next to you and you get hit by a peace of wood penetrating your body.
Yes you get wounded realistically according to the type of object that gets hit and that in return will hit your body.
You quickly take cover and try to get away from the tank behind a building and rely on your team mates to aim better then you.
This is where the big old new addition comes to game play, mainly in games you get a med kit or some player puts a hand on you to heal you and your completely fixed again afterwards.
This is different you got a peace of wood sticking out of you, unless you remove it you will slowly die not being able to even get away if your team is as bad aiming as yourself, unless you look at yourself and pull out the peace of wood and put on a bandage or some duct tape.
This won’t heal you totally but it will stop you losing blood and dieing slowly, maybe some morfine if you got it to take away the pain.
How many times have you had the moment you looked down and you saw nothing, only hands holding a weapon but your missing your feet and body.
This is found in nearly every first person shooter games at this time, but some time ago I saw EA making a game that would introduce something similar to what I’m going to talk about now.
And knowing EA I’m afraid this won’t work out as good as it should, because you will only add that much and keep yourself to the hard deadline that will make it a badly worked out version of a good concept, so if your reading and I know your not please add some of these things when your at it.
So if a player is looking down he will be able to see his body and he can also interact with his body.
As example you could see your ammo hanging on your belt and your pockets filled with peaces of paper, sorry I’m looking at myself for reference, the soldier would surely have mud in his pockets.
If your hit for example you would be able to look at the injury and press a key or something to take care of it on a real life kind of way and it would work if you have the items required to do so.
This process should not take all that long but it will give your opponents some advantage and next to that, it will give the players a more realistic feeling of really having to take care of themselfs instead of trowing a box (with a red cross on it) to someone to heal them.
(or what I saw at the new game Haze that allows people to heal someone by putting your hands on them.)
But enough about healing, you could also use the body view to see yourself moving over a wall more realistic by showing you stand on the edge and pulling your body over to the other side.
But also the option I talked about on the previous post could use this to make it more realistic because you can see if your covered in mud completely or if you missed a spot.
And thinking like this can give games a really new feel to them and will give a lot of new ways to play and interact with yourself.
Maybe someone could attach one of those shock controllers to this to make it even more real.
Please let me know what you think of this idea by posting a comment or a idea on the subject.

3 Responses to “Future of Gaming Prt.2”
By LD on Apr 11, 2008
Yeah man i agree, this will make the game much more interesting… but like i said to you.. need to see if engines are ready to work with a ammount of pols.
Because if your character has a big armor and take a shot the cool is not only take damage.. but loose the armor.. and for this need to model the body too.. not only a armor….
xD
By Ralph on Apr 11, 2008
Yeah, it would definitely make games a lot cooler, for those who want this kind of thing. I believe that today’s games do not feature this because they (the game dev’s) think there is no real demand for such a thing. We need to show that this makes games so much more immersive, that it will become the standard.
Dark Messiah featured viewable player body, and with the addition of being able to kick character this added a great deal of immersion.
But yeah I really miss the ‘I can see myself’ in today’s games.
By Nokill on Apr 13, 2008
@LD: you can already shoot off parts of people like helmets in wolfenstein or body parts in soldier of fortune.
@Ralph: the mainstream gamer barely knows these things exists, so thats also the main reason things like these are not added.
And thanks for the comments.